Hi,
I am working on a long-range interaction problem, so that
communication is "each-to-each", although very sparse. My
current approach is as follow:
1. If a process owns an object A, it opens a shared window to
this object.
2. If another process happens to generate data which belongs to
A, which is determined on the fly, it 'put' its share to A.
The algorithm works for small number of objects, but I need millions
of them. I wonder:
1. Is it possible to increase the number of communicators above
2048?
2. Is it a scalable approach?
Again, although that communication is 'each-to-each', it is
extremely sparse. Any advise and comments are highly appreciated.
Thanks in advance,
--Ted