On Thu, Jul 12, 2012 at 10:42 AM, Olga Tramontano <tramontanoolga@yahoo.it> wrote:
Hi allI am very new to PETSc. I just learnt its class structure and I just understood that the interface Vec has been reimplemented with the class VecCUSP that is able to support GPU. My question is: if I have a simple code that allocates a vector and sets it with the database options, if I specify -vec_type seqcusp then this vector is allocated AND computed on the GPU?Because I compared the execution time of the same algorithm with the database options -vec_type seq and -vec_type seqcusp: these two times are very close.
This is the code: I'm just trying to compute how long does it take to execute the function VecScale:#include <petscvec.h>#include <string.h>#undef __FUNCT__#define __FUNCT__ "main"int main(int argc,char **argv){Vec x;PetscInt n;PetscErrorCode ierr;PetscBool exists;PetscLogDouble t1,t2;PetscInt a=10;
ierr = PetscInitialize(&argc,&argv,(char*)0,help);CHKERRQ(ierr);
ierr = PetscOptionsGetInt(PETSC_NULL,"-size",&n,&exists); CHKERRQ(ierr);ierr = VecCreate(PETSC_COMM_SELF,&x);CHKERRQ(ierr);
ierr = VecSetSizes(x,PETSC_DECIDE,n);CHKERRQ(ierr);ierr = VecSetFromOptions(x);CHKERRQ(ierr);ierr = VecSetRandom(x, PETSC_NULL); CHKERRQ(ierr);
PetscGetTime(&t1);ierr = VecScale(x,a); CHKERRQ(ierr);PetscGetTime(&t2);ierr = PetscPrintf(PETSC_COMM_WORLD, "%2.5f\n",(t2-t1));ierr = VecDestroy(&x);CHKERRQ(ierr);ierr = PetscFinalize();return 0;}I use a vector of about 500000 numbers. With the database option -vec_type seqcusp , the method VecScale should call the method VecScale_SeqCUSP, right? Am I wrong? Should I do it expressly?Anyway with the option -vec_type seq , the method VecScale takes 0.05681 seconds,with the option -vec_type seqcusp, the method VecScale takes 0.04242 seconds.Is this speed up sufficient and realistic?thanks
Olga