> Why would we want this? The packages themselves (CUDA/ViennaCL) only exposememory using these specific types. What use is it to wrap these up in a void * if youjust have to caste back down to use them. Isn't it better to maintain type-specific, andtype safe, interfaces for this stuff?
The biggest problem I faced was that there was no way to access device memory using petsc4py - since there is no equivalent for VecCUSPGetArray. So returning a raw pointer may not be very helpful for C++/CUSP users (they already have a nice way to access device memory) but it would definitely make things a lot easier for Python users.
Thanks!
On Fri, Oct 17, 2014 at 12:09 PM, Dominic Meiser <dmeiser@txcorp.com> wrote:
On 10/17/2014 09:45 AM, Lisandro Dalcin wrote:
On 17 October 2014 17:54, Dominic Meiser <dmeiser@txcorp.com> wrote:That's a possible approach. Barry, Jed, what's the preferred way of doing this? Make base class interface wider or subtyping via compose and query?
Hi Ashwin,These methods could be always available simply generate an error for
Are you suggesting that `VecGetGPUArray*` be added to the `Vec` interface?
That might be problematic because these methods only makes sense for GPU
vectors. The interface of `Vec` would then be tied to the PETSc
configuration.
non-GPU vector types.
In what sense should it be backend-independent? The method name should be independent of the backend? Or the presence of the method should be backend independent?
An alternative might be to compose the various `VecCUSPGetArray` and relatedYes, however note that what we really need is a backend-independent
methods with `Vec` objects. You could then query these methods and use them
if available (and handle absence of the methods if needed, e.g. throw an
exception). This would be easy to add.
way to get the RAW pointer to the GPU buffers. Right now we have calls
to get the CUSP or ViennaCL array, to handle them you need C++ and
depend on CUDA/OpenCL at compile-time.
I don't see what your gaining by having the methods in Vec. You still need to handle the error that occurs if you're dealing with a non-GPU vector and you still have to know the vector type in order to interpret the return value (device pointer vs OpenCL buffer).
Dominic
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Dominic Meiser
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-- Dominic Meiser Tech-X Corporation 5621 Arapahoe Avenue Boulder, CO 80303 USA Telephone: 303-996-2036 Fax: 303-448-7756 www.txcorp.com