Re: [petsc-dev] Backend independent VecGetArray for GPUs
Thanks, Domomic To be honest, I'm not sure where it would be appropriate. I'm just hoping to see the functionality *somewhere* :) On 17 Oct 2014 16:02, "Dominic Meiser" <[email protected]> wrote:
On 10/17/2014 02:42 PM, Ashwin Srinath wrote:
Why would we want this? The packages themselves (CUDA/ViennaCL) only expose memory using these specific types. What use is it to wrap these up in a void * if you just have to caste back down to use them. Isn't it better to maintain type-specific, and type safe, interfaces for this stuff?
The biggest problem I faced was that there was no way to access device memory using petsc4py - since there is no equivalent for VecCUSPGetArray. So returning a raw pointer may not be very helpful for C++/CUSP users (they already have a nice way to access device memory) but it would definitely make things a lot easier for Python users.
To me it sounds like something that should be dealt with in the library that does the python bindings, not in PETSc itself. For example, it would be easy to write a wrapper functions like the following:
void *getDevicePtr(Vec v) { void *ptr;
/* Use VecCUSPGetArray* or VecViennaCLGetArray* to obtain device ptr */
return ptr; }
void releaseDevicePtr(Vec v, void *ptr) { /* Vec type specific code to release the pointer */ }
What do we gain by having these wrappers in PETSc rather than in a separate library?
Cheers, Dominic
Thanks!
On Fri, Oct 17, 2014 at 12:09 PM, Dominic Meiser <[email protected]> wrote:
On 10/17/2014 09:45 AM, Lisandro Dalcin wrote:
On 17 October 2014 17:54, Dominic Meiser <[email protected]> wrote:
Hi Ashwin,
Are you suggesting that `VecGetGPUArray*` be added to the `Vec` interface? That might be problematic because these methods only makes sense for GPU vectors. The interface of `Vec` would then be tied to the PETSc configuration.
These methods could be always available simply generate an error for non-GPU vector types.
That's a possible approach. Barry, Jed, what's the preferred way of doing this? Make base class interface wider or subtyping via compose and query?
An alternative might be to compose the various `VecCUSPGetArray` and
related methods with `Vec` objects. You could then query these methods and use them if available (and handle absence of the methods if needed, e.g. throw an exception). This would be easy to add.
Yes, however note that what we really need is a backend-independent way to get the RAW pointer to the GPU buffers. Right now we have calls to get the CUSP or ViennaCL array, to handle them you need C++ and depend on CUDA/OpenCL at compile-time.
In what sense should it be backend-independent? The method name should
be independent of the backend? Or the presence of the method should be backend independent?
I don't see what your gaining by having the methods in Vec. You still need to handle the error that occurs if you're dealing with a non-GPU vector and you still have to know the vector type in order to interpret the return value (device pointer vs OpenCL buffer).
Dominic
-- Dominic Meiser Tech-X Corporation 5621 Arapahoe Avenue Boulder, CO 80303 USA Telephone: 303-996-2036 Fax: 303-448-7756 www.txcorp.com
-- Dominic Meiser Tech-X Corporation 5621 Arapahoe Avenue Boulder, CO 80303 USA Telephone: 303-996-2036 Fax: 303-448-7756www.txcorp.com
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Ashwin Srinath