The good news is it builds. The bad news is that it doesn't function properly. This same code works fine with cuda 4.0, so I'll have to dig deeper to figure out where it is going wrong. I tried running one of the examples and it worked with sacusp, so perhaps something isn't working right in my code. [0]PETSC ERROR: --------------------- Error Message ------------------------------------ [0]PETSC ERROR: Floating point exception! [0]PETSC ERROR: Infinite or not-a-number generated in norm! [0]PETSC ERROR: ------------------------------------------------------------------------ [0]PETSC ERROR: ------------------------------------------------------------------------ [0]PETSC ERROR: VecNorm() line 167 in src/vec/vec/interface/rvector.c [0]PETSC ERROR: KSPSolve_CG() line 140 in src/ksp/ksp/impls/cg/cg.c [0]PETSC ERROR: KSPSolve() line 429 in src/ksp/ksp/interface/itfunc.c [0]PETSC ERROR: --------------------- Error Message ------------------------------------ John On Wed, Nov 16, 2011 at 4:36 PM, Daniel Lowell <[email protected]> wrote:
Not yet. But I'm considering it.
On Wed, Nov 16, 2011 at 3:33 PM, John Fettig <[email protected]>wrote:
Has anybody tried compiling petsc-dev using CUDA 4.1? I'm just wondering if I should bother trying.
Thanks, John
-- Daniel Lowell
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John Fettig